using System.Collections.Generic;
using UnityEngine;

public class InterfaceEnableControll : MonoBehaviour
{
	[HideInInspector]
	public List<string> badGameTypes = new List<string>();

	[HideInInspector]
	public bool options;

	[HideInInspector]
	public gameType _gameType;

	private void OnEnable()
	{
		foreach (string badGameType in badGameTypes)
		{
			if (badGameType == GameController.instance.curTypeGame.ToString())
			{
				base.gameObject.SetActive(false);
			}
		}
	}
}
